2013-09-12 09:44:01 UTC
I have the following code in my GLUT
> glClearColor(0.0, 1.0, 0.0, 1);
> glColor3f(0.0, 0.0, 1.0);
which I expected to result in a blue
rectangle on a green background, but
I'm finding that, while the background
appears to clear to the intended colour,
the rectangle isn't rendering at all ...
Does anyone know what's going wrong?