Post by VelociChicken Post by VelociChicken
Hello, when my application (Windows 7) is run inside the debugger
everything is fine. But when it's executed on it's own a blue waiting
cursor appears where the mouse is then it states there's no response
from my program.
I'm using a full screen OpenGL window.
Before I goany further indetail, does anyone recognise thisand can
solve itfor me?
Why did it format my text with missing spaces?
Anyhow I 'fixed' it by calling this in my render loop every 2 seconds or
GetMessage(&Msg, NULL, 0, 0);
Is that OK?
No it's not : even if it 'works', it's clumsy-loosy.
The standard message loop
while( GetMessage(&msg,0,0,0) )
shall be OK in 'release' mode.
Did you checked occurences of any
in your source code ?
- BTW, this is not OpenGL related, you may find
some help by posting to a more appropriate NG.